Common Core State Standards (Math)


3 pages.

Your students will enjoy making "Inky" the spider slider.  Use him as a review, or whole-group assess by calling out a shape and having students hold up Inky when they slide to it.  Colors can also be reinforced, as well as spatial directions: Put your spider slider in your right hand; put Inky above your head, under your arm etc.

8 pages.  Common Core State Standard: 1.MD.3a

Review analog and digital time with a skeleton!  Perfect for October, or your pirate theme.  Includes a clock "craftivity" + games and flashcards.

46 pages.

Cover lots of Common Core State Standards with this Numb Skull math packet.  Wonderful for your fall Halloween activities, or when you're studying about bones, or include with your pirate theme.

14 pages.

Cover quite a few Common Core State Standards with this Pumpkin Math Packet, which includes an easy reader where students read, trace and write the numbers, + circle them in a sequence.  Children circle capital letters, add end punctuation to the simple sentences, + count the pumpkins in the group/set and color the puffy numbers as well.

8 pages.  Common Core State Standards: RF.K3c, K.G.2

Several standards are covered in this easy-reader booklet that reinforces coins and shapes.  Students trace and write the coin word, value and shape word.  They trace the shape and then draw it on the pumpkin; cutting and gluing the coin(s) to the matching numbered boxes.

8 pages.

This seed packet practices a variety of math standards: Data collection & analysis, sorting, comparing & contrasting, predicting, guess-timating, counting, sequencing, greater than, less than & equal to, plus graphing.  

12 pages.

Review a variety of math standards on Columbus Day with this 10-frames packet.  If you enjoy using 10 frames, be sure and check out the rest of our themes.  We have LOTS!  I've included extra tiles to use as manipulatives for sorting, making groups/sets & patterning.

13 pages.

Cover math on Columbus Day with these number activities.  Print, laminate and trim into puzzles, or run off for each student to have a trace and write booklet. Numbers go from 0-120, as well as pages for skip counting by 3's and 10's.

5 pages.

Review place value in an interesting way by having students find the place value of Columbus' special date: 1492.  Includes a 1492 place value matplace value manipulatives for 1's, 10's, 100's, & 1,000's place value cubes and rods.  Make this even more fun by playing a game.  Students choose a partner and take turns spinning the place value spinner.  The object of the game is to be the first to collect all of the place value cubes and rods that make up the year 1492.  As another math extension, have children figure out the current year and then subtract 1492 from it to find out how many years ago Columbus sailed the blue.

3 pages.

Review shapes in a fun way with this "Spin to Win" Columbus Day game.

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