A quick, easy and fun way for students to practice letter recognition. The science fact, that apples are 3 colors, is reinforced by children using red, yellow and green crayons to identify the letters.
Rip and tear activities are a super way to strengthen children's finger muscles, and increase their dexterity. Completed projects make a lovely bulletin board or hallway display.
9 pages. Common Core State Standards: K.MD.1a, K.MD.2, 1.MD.1, 1.MD.2
Help your students learn about measurement, with this quick, easy and fun booklet. Students measure height, weight, width and circumference of their apple. They trace and write vocabulary-building words, predict, answer questions, + collect and analyze data. If you want to do a pumpkin investigation booklet too, click on the link.
2 pages. Common Core State Standards: RF.K.1d, L.1.1a
"I Spy!" is a quick and easy way to whole group assess upper or lowercase letters. Choose one to review. Teacher starts the game by calling out a letter. Children search for that letter on their paper, circle or color it and then raise their hand. Tell them to use only a red, yellow or green crayon. When everyone has found the letter, teacher then calls on a quiet child to choose the next letter.
Students peel red, yellow and green broken crayons and then "shave" them with a crayon sharpener to make a small pile. This craft definitely has the Wow! factor.
Help students easily grasp comparison and contrast by making a Venn Diagram for an apple and a pumpkin. Includes a completed version as well as one for students to fill in.
Help students learn to count to 10 and identify numbers, with this cute apple craftivity. Also includes "sliders" for skip counting by 2's, 3's, 5's, and 10's. This is a special FREEBIE in my TpT shop. Click on the link to get your free copy today: "You Can Count On Willie".
Reinforce your 2D-flat shapes, with this 1- to -1 correspondence game. Students place their shape tile on the matching apple. Make extra sets to play a Memory Match game, or "I Have; Who Has?" Also includes a blank set of apples for you to program with whatever.
There are two apple trees for this game. The first has apples numbered 1-6 on it. Children choose a partner and take turns rolling a die. Whatever number they roll they color the matching numbered apple on their apple tree. The child who completes their apple tree, or the one with the most apples filled in, when the timer rings, is the winner.
Older students can use the second apple tree with numbers 7-12 on it. Children practice their addition skills by first rolling one die to fill in numbers 1-6 and then using 2 dice to roll numbers 7-12. They get these numbers by adding the dice together.