5 pages.
Reinforce your 2D-flat shapes, with this 1- to -1 correspondence game. Students place their shape tile on the matching pumpkin. Make extra sets to play a Memory Match game, or "I Have; Who Has?" Also includes a blank set of pumpkins for you to program with whatever.
2 pages.
Help reinforce number recognition, counting, colors, color words and patterning, with this quick and easy "Stack 'Em Up" apple game.
8 pages. Common Core State Standards: RF.K.1d, L.1.1a
This pumpkin-alphabet matching game is inexpensive to make, as they sell clip-on clothespins at The Dollar Store. This FREEBIE is part of my jumbo Alphabet Wheels Activity Packet. For your convenience, I've included a preview.
4 pages. Common Core State Standards: RF.K.1d, L.1.1a
This apple matching game is inexpensive to make, as they sell clip-on clothespins at The Dollar Store. This FREEBIE is part of my jumbo Alphabet Wheels Activity Packet. For your convenience, I've included a preview.
5 pages.
Students will enjoy practicing 1-to-1 correspondence, by counting red, yellow and green pony beads onto apples numbered 1-5, and 6-10. Color, as well as black and white apple cards, are included. If you like these cards, be sure and check out the matching pumpkin set.
9 pages.
Your students will enjoy patterning with these apples. They are a quick and easy way to help students understand the concept of patterning. Print, laminate and trim the apple cards, to make a lot of different pattern possibilities. Includes a red, yellow and green set of apples, featuring A,B, and C letters on them, as well as a blank set of each color, to program with whatever; plus a black and white set if you want to conserve ink, and run off on construction paper, to make games for your students.
1 page.
A quick, easy and fun way for students to practice letter recognition. The science fact, that apples are 3 colors, is reinforced by children using red, yellow and green crayons to identify the letters.
2 pages. Common Core State Standards: RF.K.1d, L.1.1a
"I Spy!" is a quick and easy way to whole group assess upper or lowercase letters. Choose one to review. Teacher starts the game by calling out a letter. Children search for that letter on their paper, circle or color it and then raise their hand. Tell them to use only a red, yellow or green crayon. When everyone has found the letter, teacher then calls on a quiet child to choose the next letter.
5 pages.
Reinforce your 2D-flat shapes, with this 1- to -1 correspondence game. Students place their shape tile on the matching apple. Make extra sets to play a Memory Match game, or "I Have; Who Has?" Also includes a blank set of apples for you to program with whatever.