Help reinforce number recognition, counting, colors, color words and patterning, with this quick and easy "Stack 'Em Up" apple game.
8 pages. Common Core State Standards: RF.K.1d, L.1.1a
This pumpkin-alphabet matching game is inexpensive to make, as they sell clip-on clothespins at The Dollar Store. This FREEBIE is part of my jumbo Alphabet Wheels Activity Packet. For your convenience, I've included a preview.
4 pages. Common Core State Standards: RF.K.1d, L.1.1a
This apple matching game is inexpensive to make, as they sell clip-on clothespins at The Dollar Store. This FREEBIE is part of my jumbo Alphabet Wheels Activity Packet. For your convenience, I've included a preview.
Students will enjoy practicing 1-to-1 correspondence, by counting red, yellow and green pony beads onto apples numbered 1-5, and 6-10. Color, as well as black and white apple cards, are included. If you like these cards, be sure and check out the matching pumpkin set.
Your students will enjoy patterning with these apples. They are a quick and easy way to help students understand the concept of patterning. Print, laminate and trim the apple cards, to make a lot of different pattern possibilities. Includes a red, yellow and green set of apples, featuring A,B, and C letters on them, as well as a blank set of each color, to program with whatever; plus a black and white set if you want to conserve ink, and run off on construction paper, to make games for your students.
A quick, easy and fun way for students to practice letter recognition. The science fact, that apples are 3 colors, is reinforced by children using red, yellow and green crayons to identify the letters.
2 pages. Common Core State Standards: RF.K.1d, L.1.1a
"I Spy!" is a quick and easy way to whole group assess upper or lowercase letters. Choose one to review. Teacher starts the game by calling out a letter. Children search for that letter on their paper, circle or color it and then raise their hand. Tell them to use only a red, yellow or green crayon. When everyone has found the letter, teacher then calls on a quiet child to choose the next letter.
Reinforce your 2D-flat shapes, with this 1- to -1 correspondence game. Students place their shape tile on the matching apple. Make extra sets to play a Memory Match game, or "I Have; Who Has?" Also includes a blank set of apples for you to program with whatever.
There are two apple trees for this game. The first has apples numbered 1-6 on it. Children choose a partner and take turns rolling a die. Whatever number they roll they color the matching numbered apple on their apple tree. The child who completes their apple tree, or the one with the most apples filled in, when the timer rings, is the winner.
Older students can use the second apple tree with numbers 7-12 on it. Children practice their addition skills by first rolling one die to fill in numbers 1-6 and then using 2 dice to roll numbers 7-12. They get these numbers by adding the dice together.