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Christopher Columbus


14 pages.

Use these alphabet cards to play all sorts of games on Columbus Day.

12 pages.

Review a variety of math standards on Columbus Day with this 10-frames packet.  If you enjoy using 10 frames, be sure and check out the rest of our themes.  We have LOTS!  I've included extra tiles to use as manipulatives for sorting, making groups/sets & patterning.

5 pages.

Teach a bit of Columbus trivia with this sweet "craftivity."

6 pages.

Learn a bit of trivia about Columbus by making this pop-up card.

8 pages.

These worksheets are quick and easy to implement into your Columbus Day activities.  They cover a variety of standards and are nice for table top lessons, Daily 5 activities or to send home as homework. I've included a Happy Columbus Day bookmark to give students when they complete their lessons.

13 pages.

Cover math on Columbus Day with these number activities.  Print, laminate and trim into puzzles, or run off for each student to have a trace and write booklet. Numbers go from 0-120, as well as pages for skip counting by 3's and 10's.

38 pages.

14 different number strip puzzles with a Columbus theme. Each set includes counting from 1-10, counting backwards from 10 to 1 and skip counting by 10's to 100.  Print, laminate and trim.  Keep each puzzle in its own Baggie.  These make a nice independent math center, or run them off and give each child a choice of one to cut and  put on their own template, to later take home to further reinforce number sequencing.  Choose 3 or 4 and make a puzzle "Flip & Find" booklet. 

5 pages.

A fun way to practice patterning, is by making a paper chain.  This is a quick, easy and fun "craftivity" for Columbus Day.

17 pages.

All sorts of writing activities with a Christopher Columbus theme:  Two class books, a trace-cut & glue booklet, venn diagram, KWL, several adjective activities + fast facts about Columbus to test reading comprehension and supply information for students to complete some of the wriitng activities.

5 pages.

Review place value in an interesting way by having students find the place value of Columbus' special date: 1492.  Includes a 1492 place value matplace value manipulatives for 1's, 10's, 100's, & 1,000's place value cubes and rods.  Make this even more fun by playing a game.  Students choose a partner and take turns spinning the place value spinner.  The object of the game is to be the first to collect all of the place value cubes and rods that make up the year 1492.  As another math extension, have children figure out the current year and then subtract 1492 from it to find out how many years ago Columbus sailed the blue.

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