Choose a keepsake reindeer for your kiddo's to make by tracing their foot with their shoe on. Antlers are made from their hand prints. One reindeer is a slider and reviews 2D shapes.
Play a gingerbread house spinner game, and/or a gingerbread man dice game, to review the common 2D shapes.
Review, reinforce and whole-group assess, with these gingerbread house sliders. There are sliders for upper and lowercase letters, numbers to 30, counting backwards from 10 to 0 or 20 to 0, shapes, + skip counting by 2's, 3's, 5's, and 10's.
Do a variety of Common Core activities with a gingerbread house-theme, using this fun packet.
9 pages. Common Core State Standard: 1.MD.3
Review digital and analog time to the hour with this gingerbread time game. Print, decorate and laminate a class-set of spinners, or have your kiddo's each make their own clock. This is also a quick & easy way to whole-group assess.
3 pages. Common Core State Standards: K.G.1, K.G.2
Cover shapes and their spatial directions with this gingerbread house easy reader.
This emergent reader will be FREE for an entire year! Woo hoo. After which time, it will be up-dated and put in my TpT shop. Click on the link to see the new, 10-page, revised Gingerbread Spatial Directions Emergent Reader & Game packet.
Have your students pretend to become the gingerbread man and fill in the blanks on the girl or boy writing prompt page. To make things more believable, and to practice research skills, encourage students to include factual information about the place they want to run to, using lots of description in their "ed-venture". Have students do a rough draft and underline their adjectives to make sure they have enough. To help explain what you want your students to do, I've included a completed sample.