1-2-3 Come Do Some Telling Time Activities With Me
Since March is national reading month, and Dr. Seuss's Cat in the Hat is a symbol for Read Across America, I like to do all sorts of Seuss-themed activities in all my subjects, not just reading. With that in mind, I designed some telling time activities using Seuss's iconic Cat in the Hat's hat.
Practicing analog & digital time to the hour and half hour with these Seuss-themed games, make learning these concepts less tedious and more fun.
The packet includes:
Two "It's Time For Seuss" dice games. (One to the hour, the other to the half hour.) There's a large worksheet as well as a smaller one, with two-on-a-page for quick printing.
I've also designed a time to the half hour anchor chart, reminding students to also move the hour hand.
You may find that some children will draw the hour hand on a clock that shows 12:30 directly on the 12, which is incorrect. Use the poster to explain things, then hang it up as a reminder.
There's also a time to the hour Cat's Hat clothespin clip game. Pinching a clothespin is a fun fine motor skill, which will strengthen children's finger muscles.
I thought it would be cute to make the tip of my clothespins look like mini Cat in the Hat hats. Simply trim and stick on a white Avery address label, then add stripes with a red marker.
Toss the cards and a few clothespins into a Seuss hat or other container. To make this independent center game self-checking, simply put a dot on the back of each card. When a child clips a clothespin to the correct digital time, they can flip the card over to see if their clothespin is covering the dot.
I've also included a "sequencing the time" card game. Print up two sets on two different colors of construction paper. There are 6 clock cards on a page (2 pages total) for easy printing.
Students choose a partner, and play "Speed" to see who will be the first to sequence all of their cards. You could also use them to play Memory Match and "I Have; Who Has?" games.
Besides games, there are two "Trace the digital time, and draw the hands on the analog clock" Itty Bitty booklets as well. (One for time to the hour, the other time to the half hour.)
All 12 time cards are on one page, including a cover for their booklet. These booklets could also be used as a fun way to assess your students too.
The packet has a set of Seuss-themed pocket chart digital and analog time cards, for time to the hour & half hour.
Use them as a pocket chart review, mini anchor charts, flashcards or puzzles. Make extra sets for games.
You can give the two certificates of praise in the packet, to the winners of the games, or to everyone who now understands time to the hour or half hour.
Finally, there's an analog and digital time assessment worksheet, which can be used individually or as a whole group.
Click on the link for the "It's Time For Seuss!" Telling Time Games & Activities packet.
If you're looking for more activities to help your kiddos learn about time, click on the link to pop over to that section of my site. There are over 40 Telling Time FREEBIES there. I also have an entire Telling Time Pin board, with more ideas, and free activities.
Thanks for visiting today. It's 27 degrees this morning, so I'm not sure if that qualifies as March's weather coming in like a lion or a lamb. Regardless, I'm certainly glad it's March, which brings us one step closer to springtime!
I'm off to do a zillion and one errands, not the least of which is to mail our taxes at the post office. So happy that's done! Wishing you a sunshiny day.
"Unless someone like you cares a whole awful lot, nothing is going to get better. It's not!" -Dr. Seuss from The Lorax
1-2-3 Come Count and Flip Stripes With Me!
This Seuss flip hat is a bit more complicated than the money “cent-stional” one that I designed earlier, but it is still a pretty easy project that nails a lot of Standards in a fun way. Common Core State Standards: K.CC.4a, K.CC.4b, K.CC.4c, K.OA.1,K.OA.5, K.CC.6, 1.MD.3
How To Make A Hat:Run off the templates. I’ve made a teacher answer key with the time-consuming parts done, to expedite making a sample to show your students. Because of the cutting. gluing, and assembling, this is a terrific fine motor skill activity.
You can have students either color every other stripe on the front cover flip portion of the hat, in an ABAB pattern, or you can run off the cover template on red construction paper.
Cut the stripes so that one child gets the odd numbers to glue to his white cover, and another child gets the even numbers.
By gluing the stripe to the matching number, you are reinforcing sequencing, one-to-one correspondence, as well as odd or even numbers, plus skip counting by 2’s for the even numbers.
Before assembling, have students fill in the inside of the hat. If you have them use a yellow and green highlighter, you can revisit the science fact that apples come in red, yellow and green. You can also have them color their apples in an ABC color pattern when they get to that portion of the hat.
I used apples for the group/set of things, because it’s a school theme, easily recognizable by students, and is a terrific transition activity, if you read Seuss’s 10 Apples Up On Top to your kiddos.
There is plenty of room to have your students write the numbers in as well. I did this AFTER the tally marks, so that the first column of numbers stays separate from the writing of the numbers, so that the first number does not look like an 11, the next a 22 and so on.
Children draw hands on the clock to the hour. Remind them that the hour hand is shorter than the minute hand.
Making A Hat: Students cut and glue the correct matching dice to the appropriate column.
I purposely used part of the fact family of 5. Counting the dots on the dice and adding them together to = their number, will reinforce yet another Standard.
Students trim their front and back covers, and cut out their hat. I found that it was easier, to fold the edge of the front and back covers and then glue them to the front and back parts of the hat, before cutting the stripes.
This way everything wasn’t flapping all over the place, with the risk of getting torn or completely ripped off. This will also help prevent children from cutting their strips entirely off, if they don’t stop at the dashed line.
My Y5’s often did that because they were simply on a roll and kept cutting. Once students complete their hats, there are all sorts of things you can do with them.
How Can I Use The Hats? They are great for whole group assessing. Call out a number and have students flip to it.
Have them flip all of their even or odd numbers over. As they flip the even numbers, have them count by 2’s. Call out a number and have them flip over all of the numbers that are greater or less than that number.
Call out a time and have them flip to that. Do quick story problems by saying: “Flip to 2:00 o’clock. If 3 hours go by, flip to what time it will be.” Call out 2 numbers, have them flip them and then add or subtract them.
Students can choose a partner and take turns rolling first one dice ‘til they have flipped numbers 1-6 and then add the 2nd dice to roll and flip numbers 7-10. The first one to flip over all of their flaps, or the one who has the most flipped stripes, by the time the timer rings, is the winner.
If you happen to think of more ways to use this number hat, I’d enjoy hearing from you. diane@teachwithme.com, or post a comment here if you like. Click on the link to view/download the I've Got Your Number Dr. Seuss Hat.
Thanks for visiting today. Feel free to PIN anything you think others may find helpful.
“The most precious jewels your arms will ever have around your neck, will be the arms of a child.” -Unknown
1-2-3 Come Tell Time With Me!
The Cat in the Hat Telling Time Game is a fun additon for your Seuss-themed activities.
Students make their analog Cat in the Hat clock and add digital time stripes to their hat by rolling dice.
They trace the stripe, place it on their hat and then manipulate the paperclip hands to show the analog time.
The first one with a completed hat, or the one with the most stripes when the timer rings, is the winner.
Teachers should make a sample for demonstration and then use it as an anchor chart for the month of March.
Click on the link to view/download The Cat In The Hat Telling Time Game.
These Seuss bookmarks would make a nice "prize" for the winners, or use them as a sweet surprise, and leave them on your students desks.
Click on the link to view/download the Dr. Seuss Bookmarks.
Thanks for visiting today. Feel free to PIN anything that you think others may find helpful.
"Sometimes the questions are complicated and the answers are simple." -Dr. Seuss