This packet has a lot of quick, easy and fun math activities, covering a variety of Common Core standards. They are versatile, so you can differentiate, making the lesson easier or more difficult to fit your needs and grade level. There are worksheets as well as dice, spinner and paper-pencil games for the following:
1-2-3 Come Celebrate 100 Day With Me
Even though 100 Day was like a party for my Y5's, we still covered all of our subject areas and standards. I spent countless hours designing things that would fit the various subjects throughout our day using that particular theme.
With that in mind, I wanted to design some other activities besides all of the math extensions that go on for 100 Day, so I thought up an "It's Time To Celebrate" game, which reinforces time to the hour. (CCSS 1.MD.3)
Students choose a partner or work in groups of 3-4 taking turns rolling one dice. Whatever number they roll, they trace the digital time and then write that number on their analog clock.
After they have filled in numbers 1-6 (times to the hour) they roll 2 dice and add them together to get numbers 7-12. The first one to complete their "It's Time To Celebrate" recording sheet, is the winner and receives a certificate of praise.
Click on the link to view/download the 100-Day Telling Time Game.
For your writing block, or Daily 5 time, use these 4 different 100-Day writing prompts. To help get your students started, I designed them with a graphic organizer format.
Run off copies of each prompt and give students a choice. Mount completed work on a variety of colors of construction paper for an easy 100-Day bulletin board.
Click on the link to view/download the 100-Day writing prompt packet.
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"Woo hoo for me; woo hoo for you! We're 100 Day's smarter it's true!"
1-2-3 Come Tell Digital and Analog Time With Me!
I was pretty happy; after I got done with the Whooo knows the time? owl clock. Everyone I showed it to thought it was cute.
A friend commented that she felt a smaller version might be better for students.
I know that some teachers might not have the time for their kiddo’s to create the larger ones, so I decided to make mini Whooo knows the time? owl clock PADDLES. My “coin paddles” are one of our most downloaded items, so perhaps these will be a winner too.
While frogging around gluing the analog owl to the Popsicle stick, I thought why not put a digital one on the back, so teachers could review both Common Core State Standards. (1.MD.3a) They can use the big one and call out a time. Using dry erase markers, children draw the hands on their clock, and the numbers on the digital side, and then hold it up. Does it match the clocks that the teacher is holding? You can whole-group assess in seconds!
Print off the colored ones, or run off the black and white template on white construction paper. Students color their owls any color they want. Laminate and return to them to cut and glue to a Popsicle stick, gluing the analog owl on one side and the digital clock on the other.
If you want to use your owls each year, instead of having students make their own, print off the colored owl template and laminate.
Mr. Clean Erasers do a nice job of cleaning dry erase, and even permanent marker off laminate! Students only need a small square of the eraser, so cut your Mr. Clean ones in 8 pieces.
You could also make a few of the big clocks and have students partner up. One plays the teacher, and the other shows their student-paddle. This is a great way to pair up a strong student, with a struggler, for more one-on-one review time.
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1-2-3 Come Tell Time With Me!
The mustache mania continues here at TeachWithMe.com
I thought it would be fun to make a mustache telling time game; it's entitled: "I Mustache You What Time Is It?"
This packet includes recording sheets, a mustache clock spinner + a telling time matching worksheet, which you can use as an assessment for time to the hour.
Click on the link to view/download the Mustache Telling Time Game packet.
If you're looking for more mustache activities, simply click on the link to zoom to that section of my site.
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"A good teacher has been defined as one who makes themselves progressively unnecessary." -Thomas J. Carruthers
1-2-3 Come Tell Time With The Lorax And Me!
I think the Truffula trees are really cute. When I was paging through the book, The Lorax, I loved all of the pastel colors. What a pretty place to visit.
The trunks seemed to be a great vehicle for digital time, so I decided to design a telling time game, with a Lorax clock, that would be nice practice for telling time to the hour. There are 2 different games in the It's Truffula Time packet.
In the first game, students play in groups of 2-4, taking turns spinning the Lorax clock. Whatever analog time they land on, they trace the digital time on their Truffula tree trunk.
Students can also use the Lorax spinner clock, to write numbers on their mini-clock recording sheet. For this game, they can substitute dice for a spinner, rolling first 1 die for clock times 1-6.
After they have filled in all of those times, students then roll 2 dice, and add them together, to get the times greater than 6.
If you want students to practice more analog time, simply add a small paperclip with the larger one, to make hands on the clock. After students have recorded their number, they show that time on the Lorax clock.
Students can use your sample clocks that you've made for the game, or if you have time, allow students to make their own clocks. It's a great way to whole-group assess.
You can run the Trufulla tree tops on copy paper and have students color, cut and glue their tree top to their digital answer sheet, or to expedite things, and add a bit more pizzazz, you can run the master off on yellow, turquoise and pink construction paper.
Students choose a top and trim it. Click on the link to view/download the Lorax Truffula Telling Time packet.
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"...and you will succeed! Yes! You will indeed! (98 and 3/4 percent guaranteed.) -Dr. Seuss
1-2-3 Come Tell Time With Me!
The Cat in the Hat Telling Time Game is a fun additon for your Seuss-themed activities.
Students make their analog Cat in the Hat clock and add digital time stripes to their hat by rolling dice.
They trace the stripe, place it on their hat and then manipulate the paperclip hands to show the analog time.
The first one with a completed hat, or the one with the most stripes when the timer rings, is the winner.
Teachers should make a sample for demonstration and then use it as an anchor chart for the month of March.
Click on the link to view/download The Cat In The Hat Telling Time Game.
These Seuss bookmarks would make a nice "prize" for the winners, or use them as a sweet surprise, and leave them on your students desks.
Click on the link to view/download the Dr. Seuss Bookmarks.
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"Sometimes the questions are complicated and the answers are simple." -Dr. Seuss
Egg-sactly What Time Is It? It's Time For FUN!
Looking for a seasonal game to reinforce time? You’ve come to the right place. What’s the Eggs-act Time packet is filled with some fun activities just in time for spring.
Your students will have fun making the large egg manipulative clock and teachers can easily whole group assess by asking students to show them the “egg-sact” time when they hold up their clock.
I’ve also included an egg spinning game as well. Children play in groups of 2-4 and take turns spinning.
Whatever number they land on, they trace and then write the time to the hour. The student who fills up their time card first is the winner.
There are also digital and analog traceable time cards so you can make Memory Match games as well as Itty Bitty booklets, or play the game “I Have Who Has?” i.e.
The child with the analog 2:00 O’clock card, asks for the digital 2:00 time card. Students can also sequence these cards.
Play “Speed-Flash” where the teacher flashes a time card and students show that time on their egg clock. The child who shows the correct time the quickest, by holding up their clock, earns a sticker for the back of their egg.
Match Three is yet another game with 3 matching time cards to the hour: an analog clock, a large digital time and a written out time. Students can play a Memory Match game with these by finding all 3 matches, or play a card game with another partner that works like Go Fish.
This game is called, Do You Have The Time? Deal out 5 cards and put the rest face down. Students match their groups of 3 with the cards they have. When it is their turn they may take a card from the pile or ask their partner “Do you have 2:00 0’clock? “
If their partner has any time card that is 2 O’clock they give it to them etc. Play continues ‘til all of the cards are matched or when the timer rings.
The student with the most matches of 3 is the winner. When you are done with the various activities, you can reward your students with a time praise bookmark.
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"Spring is Nature's way of saying: "Let's party." -Robin Williams