Games


21 pages.

Use these dragon alphabet cards to help celebrate Chinese New Year.  They are great as a bulletin board boarder, for independent centers, puzzles, and games.   Includes a blank set, so you can program with whatever, as well as a 3-page tip list of what to do with the cards.

21 pages.

The Dollar Word packet covers addition, critical thinking, strategy, cooperative learning, counting, and parts of speech.  It's a great Daily-5 word work activity, as well as perfect for your 100-Day celebration.

2 pages.

For a simple and quick game or center activity for your 100th day of school, try "Dots and Boxes."  I designed a grid, that when completed, will reveal 100 boxes.

4 pages.

Reinforce time to the hour with this fun digital and analog clock game for 100 Day. Students take turns rolling one dice to get numbers 1-6 for those times, and then roll 2 dice and add them together to get numbers 7-12. 

4 pages

Reinforce number sense + addition with this simple snowman dice game.  Includes a template for numbers 1-6, as well as numbers 1-12, plus an incomplete snowman, so that students can create their own.

3 pages.

For some extra math fun on 100-Day, students use a highlighter to color in specific numbered boxes to reveal the hidden mystery picture. To make this a bit more difficult and involve even more math, have students solve addition and subtraction problems that will equal the numbers in the boxes.

8 pages.

Seven 100 charts perfect for your 100-Day games & activities.  Includes a blank 100 grid for students to fill in, a filled-in 100 chart to make puzzles and "mystery" pictures, a chart, where the "skip count by 5's numbers" are in red, a 100 chart, where the "skip count by 10's numbers" are in blue, a traceable 100 chart, a "What's Missing?" fill in the even numbers 100 chart, as well as a "What's Missing?" fill in the odd numbers chart.

12 pages.

Print; laminate and trim.  Use them as independent centers, a border for your MLK Day activities, and games.  Make extra sets and cut them apart to make puzzles for even more centers and games. 

10 pages.

Help review analog and digital time to the hour and half hour, with this snowman clock matching game.  Print the snowman template on white construction paper; laminate and trim.  Run off the hatband-time words, the digital time-rectangles and the analog clocks; laminate and trim. Students choose a time and then match all of the pieces and parts to complete that snowman

15 pages.

Use these as flashcards, pocket cards or for a January New Year bulletin board.  Make extra sets so that students can play Memory Match or "I Have; Who Has?" games.  Cut them up to make puzzles and to play even more games.

Page 11 of 42

Other Resources

 
 

Cover 2 vowels go walking

cover name writing

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