Practice place value with this easy and fun Cat in the Hat laminated place value mat. Students take turns calling out a 3-digit number. Using a dry erase marker, students write the number on the hat brim and then place that many number tiles in the appropriate columns. This is a quick and simple way to whole-group assess. When students have filled in their mat, they raise their hand. You can see at a glance who needs help.
Packet includes separate upper and lowercase letter cards, as well as cards with both the upper and lowercase letters showing. Use them for flashcards, a bulletin board boarder, center activities, puzzles or games. Includes a tip list of what to do with the cards, as well as "Kaboom" cards to make your games even more fun.
Review digital and analog time to the hour and half hour with this Olympic-themed telling time packet. Print off the clock faces and the digital time rectangles on glossy white photo paper. Trim and glue to the Time For The Olympics master. You've now created a dry erase board!
Review a variety of math standards during February, with this 10-frames packet. If you enjoy using 10 frames, be sure and check out the rest of our themes. We have LOTS! I've included extra tiles to use as manipulatives for sorting, making groups/sets & patterning.
There are also number and math-symbol cards, to use for making equations + showing greater than and less than.
For a quick, easy and fun way to whole-group assess telling time, run off the pocket watch template on brown or gold card stock, and the clock and digital rectangles on glossy photo paper. Trim the directions off the bottom of the pocket watch paper. Cut out the clocks and rectangles and glue them to the pocket watch board. Students can now draw in hands and write digital time with a dry erase marker. As you call out a time, have students record it on their "dry erase board" and then hold up their answer.
3 pages. Common Core State Standard: 1.MD.3
Review time to the hour with this Candy Heart Clock game. Students take turns spinning; whatever number they land on, is the heart that they color on their recording sheet. Students also write down that digital time, and then cover the heart with a candy one. The first one to complete their candy clock is the winner.
14 pages. Common Core State Standard: 1.MD.3
Use these as flashcards, pocket cards or for a February bulletin board. Make extra sets so that students can play Memory Match or "I Have; Who Has?" games. Cut them up to make puzzles and to play even more games.
Reinforce time to the hour with this fun digital and analog clock game for 100 Day. Students take turns rolling one dice to get numbers 1-6 for those times, and then roll 2 dice and add them together to get numbers 7-12.
These are some different and interesting writing, counting and measuring activities, for your 100-Day celebration, that involve money.
Help review analog and digital time to the hour and half hour, with this snowman clock matching game. Print the snowman template on white construction paper; laminate and trim. Run off the hatband-time words, the digital time-rectangles and the analog clocks; laminate and trim. Students choose a time and then match all of the pieces and parts to complete that snowman.